Chief Jailer Sadie

The beaches of Extra Island reverberate with the screams of the guilty as Chief Jailer Sadie arrives to execute some much deserved punishment? Have you felt the sweet bite of her whip?

Today We’ll be bringing you strategy for Chief Jailer Sadie ☆ Cruel and Unusual‘s highest difficulty, Scream.

Weaken Class: Take Two

Greatly Weakens Strikers, Shooters, and Fighters

Greatly Weakens Strikers, Shooters, and Fighters

Sadie’s prison is going to be hard going for Strikers, Shooters, and Fighters, so we’re going to have to rely on Slashers to give us the edge in battle this time.

A crew to take on the Torturer-in-Chief

This is the crew we’ve come up with to take on the formidable Chief Jailer of Impel Down!!

Taking on the Torturer-in-Chief

Taking on the Torturer-in-Chief

This time, our Captain and our Friend Captain will be Hawk Eyes Mihawk. With two Mihawks in our corner, we’ll be able to boost Slasher ATK by 6.25x, which will be a marvelous advantage for the types of characters we’ll need to best this adventure. Plus, not only do our Mihawks give us a formidable ATK boost, but their Specials should give us good mileage right off the bat in the boss battle by reducing Sadie’s HP 30% each.

Joining Mihawk will be some good support, including Humming Swordsman Brook, with his recovery focused Special, and Galdino the Criminal Mr. 3 and his ability to delay the enemy by one turn. Just to cover our bases, Type wise, we’re also including Enraged Arlong Shark on Tooth and Ryuuma.

Set Sail!! Off to Recruit the Chief Jailer herself!

Sadie herself is going to show up in the first battle. However, she won’t stick around to fight. This time, she just wants to beat a little morale into her underlings. We’re going to want to make sure all of our Specials are ready to go by the time we get to the boss battle, but the enemies we’ll be facing

Chief Jailer Sadie coming to greet us.

Chief Jailer Sadie coming to greet us.

Sub-Boss Minokoala and Rare-Boss Manticore

The Minokoala makes his entrance!

The Minokoala makes his entrance!

In Battle 4, we’ll be facing up against the sub-boss Minokoala. He’s not too much of a danger, eschewing Specials and instead dealing about 3,000 damage every two turns, but we’d like to beat him without losing too much of our HP all the same. Additionally, you will occasionally encounter a rare boss Manticore. Rather, you’ll encounter six Manticores, which is a bit more worrisome, but just remember to stay calm and take them out one by one–they don’t have very long attack intervals.

The somewhat overwhelming presence of the Manticore(s)

The somewhat overwhelming presence of the Manticore(s)

Along the way to the boss, you should run into plenty of crabs and turtles, so by attacking with Mihawk or Brook, both of whom have low Combo counts, you should be able to charge your Specials quite a bit. The Treasure Turtles do about 600 damage, and the Daimyo Turtles about 1000, so you should have more than enough opportunity to charge your specials by Battle 7. Even if you get your HP knocked down pretty low, you won’t be up against any pre-emptive attack damage this time, so you should be aright. If you feel like things are getting truly dicey for you before you get to the Boss, we recommend you go ahead and use Galdino’s Special, Makeshift Crime: Extra-Special Candelabra. You’ll be able to buy yourself a little more time and heal a bit of your HP at the same time.

Battles 5 and 6

Battles 5 and 6

Chief Jailer Sadie Appears!

Finally, the time of our climactic showdown with Impel Down’s Chief Jailer, Sadie has arrived! She really does seem to love her job, and is busily applying discipline to a few prisoners when we arrive. She seems pretty happy with herself, starting off the battle by pre-emptively boosting DEF.

Battle 7 is pretty wild...

Battle 7 is pretty wild…

First things first: we start off the battle with Galdino’s Makeshift Crime: Extra-Special Candelabra, if we still have it at the ready, and follow up with a double dose of Black Blade Ship Cutter, courtesy of our two Mihawks.

Getting things started right!

Getting things started right!

After our initial assault, the enemy’s HP should be nearly halved, but we aren’t done. Next, we’ll hit them with Ryuuma’s Shusui: Three Verse Arrow Notch Slash, dealing PSY type damage to all enemies before focusing our attacks on Sadie herself. We should be able to drop her HP quite a bit by the end of the first turn. This is where Sadie will break out her own Special, Red Viper Whip: Manifesto of Excitement, shortening her attack intervals and boosting ATK power. This may even be enough for her to turn the tide in her favor. If we give her a chance to attack after reducing her to low HP, she’ll heal herself back up to about 80%, so if you’re worried about not having enough ATK power to take her out before that happens, try using Lullaby Parry to drop her HP before using Shusui: Three Verse Arrow Notch Slash.

Our victory is nigh!

Our victory is nigh!

Our Specials did most of the work, but we’ve managed to defeat Sadie!!

 We've defeated Sadie!!

We’ve defeated Sadie!!

We managed to Recruit Minokoala AND Sadie!!

Recruited two new crewmates!

Recruited two new crewmates!

And we got a new title, On the Offense!!

Got a new title!!

Got a new title!!

There are any number of crew lineups we could use to take on Sadie. If you don’t happen to have Hawk-Eyes Mihawk, Sir Crocodile Warlord of the Sea or Enraged Arlong Shark on Tooth, while having slightly less firepower, would both be good alternatives. Also, if you’re worried about the QCK type Manticores, consider including Roronoa Zoro Ashura Ichibugin in your crew. Try out a bunch of different things and see what works for you!

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