Clash!! Tyrant Kuma

For 24 hours only, Clash!! Tyrant Kuma is available on Extra Island! Try it now if you haven’t already!

Today we’ll be bringing you a strategy to stop this Pacifista in Clash!! Tyrant Kuma: Wave Beam (Master difficulty).

Our third “Clash!!” with the Seven Warlords of the Sea!

Tyrant Bartholomew Kuma, one of the Seven Warlords of the Sea, has finally come to eradicate us. Ultimate, the hardest difficulty, shows us exactly how strong this Warlord can be and really puts us to the test! We tried out this difficulty and are bringing you all the information we could muster!

A QCK-type crew with good healers

Our crew for beating Kuma!

Our crew for beating Kuma!

We selected Eneru, Lightning Incarnate 200,000,000 Volt Amaru for our Captain and Friend Captain. Thanks to the automatic healing effect of their Captain Ability, we won’t have to rely on meat to heal, plus and QCK-types get an approximate 5x boost to their ATK! The only problem we face here is that we may not have the necessary ATK power to handle Ultimate difficulty. Our solution was to add Emporio Ivankov Queen of Kamabakka Queendom (Retired) to change our slots, and to greatly boost the effect of those slots for two turns, we added Kaku Dock One Carpentry Specialist.

While there was no guarantee we would get the slots we wanted, it would be totally awesome if we did! Just in case, we added Ganfor Sky Knight for his Sky Knight Javelin to boost our ATK to the point where we could deal an adequate amount of damage. For our final crew member, we went with Rob Lucci Dock One Sawyer, Treenail Specialist, as he has nice, balanced stats. If you find another character with high stats or strong Specials, feel free to swap them in for Lucci here.

For our ship, we chose the Merry Go maxed out for a 1.5 boost to ATK.

Beware of the General Zombies in Battles 1 and 3!

We want to focus on charging our Specials to prepare for the Boss Battle ahead, but there are also a few dangers to watch out for along the way.

You’ll find a General Zombie among the enemies in Battles 1 and 3. At the end of his turn, he’ll strengthen his friends and make them attack every turn! We don’t want to take a barrage of attacks from the enemy here, so the first step is to get rid of the General Zombie! The other zombies will use their Specials when they’re almost defeated, so you should keep that in mind as well!

Battle 1

Battle 1

To charge Specials in Battle 1, forget about the DEX-type zombie for now, and attack using the crew member with the lowest ATK (most likely Kaku). Don’t worry about your HP because Eneru has got that covered!

Try not to take too much damage in battles 2 and 3 because the zombies there pack a mean punch. Don’t underestimate the Powerful, Sneaky, and Blazing General Zombies, as they’ll raise their ATK and DEF when low on health, and each type has its own Special to throw at you. Go at these guys halfheartedly and you may face double the beating in return!

Battle 2 (Left) Battle 3 (Right)

Battle 2 (Left) Battle 3 (Right)

In Battle 4, you can expect the herd of Sea Stallions we all know and love in our “Clash!!” battles. Defeat these guys as fast as physically possible, as they’ll Bind one of your crew members for 8 turns if they get the chance. Just take it easy on the zombies, as we need them alive for as long as possible!

Double Teamed by Sea Stallions!

Double Teamed by Sea Stallions!

The back line of zombies will come at us with normal attacks, but the Wild Zombies up front are actually here to heal us. The INT-type Wild Zombie will change our Captain’s slot to RCV with “Better eat some meat.” and the PSY-type Wild Zombie will replenish our HP with “Better heal up.” on every turn! Unfortunately, they’re not very useful for charging Specials, as they’ll get knocked out with one hit, but at least we can take advantage of their kindness!

Help us out, Wild Zombies!

Help us out, Wild Zombies!

Kuma greets us in the Boss Battle with “No Status Ailments!” and “[STR/DEX] Immunity!” If you have any of these types on your crew, they won’t be able to make a scratch on Kuma. Then he’ll blast your crew members starting from the bottom with “If you were to go on a vacation, where would it be?,” and you won’t see them again for the rest of the battle!

Tyrant Kuma here to ruin our day!

Tyrant Kuma here to ruin our day!

But we can’t give up just yet! We must make do with what we’ve got and give it our all! There’s a light at the end of the tunnel, we just have to use our Specials and hope that Kuma won’t give us any more surprises.

Fight with all your might!

Fight with all your might!

We put up a good fight up to now. Unfortunately, it just wasn’t enough. We left Kuma on the verge of death, but he countered with his Thrust Pad Cannon, eradicating us with 90,000 damage. We had a solid strategy for this quest, but our ATK power just didn’t cut it this time.

Don't mess with the Seven Warlords of the Sea.

Don’t mess with the Seven Warlords of the Sea.

Let’s go over some other things you should know about Kuma that weren’t mentioned above.

Kuma not only does over 9,000 damage with his normal attack on every turn, but he also blasts one of your crew members away with, “If you were to go on a vacation, where would it be?” He starts from the bottom of your crew and works his way up, blasting someone away each time until there is only the two of you left.

When his life drops below half, he’ll use “Self-Heal + Solidify!,” replenishing his HP and raising his defense. If you’re unprepared, the battle could drag out a bit, so you better bring your A-game to make it a short and easy “Clash!!”

Revenge on Master Difficulty!

After too many painful losses and agonizing deaths, we decided we just didn’t have the power we needed to be victorious in Ultimate difficulty, so we decided to seek our revenge by battling Kuma on Master difficulty!

Taking into account what we learned in our run through above, we should be able to beat Kuma with the same crew and strategy. Just remember to look out for all the tricks and surprises from the enemies along the way!

Your first priority in Battle 1 is getting rid of the General Zombie. There may not be as many enemies as there are on Ultimate difficulty, leaving you fewer chances to charge Specials. However, the enemies aren’t as strong, so you can make up for it by taking more hits. Just be sure to keep an eye on your HP!

Watch your HP when you're taking hits!

Watch your HP when you’re taking hits!

We don’t actually need help with healing from the zombies in Battle 4, so for now, we can focus on setting up our slots in preparation for the final battle with Kuma. We at least want all Specials besides Eneru’s available by the start of the Boss Battle.

Match up your slots!

Match up your slots!

The Long-Awaited Battle with Bartholomew!

Rematch with Kuma!

Rematch with Kuma!

We really wanted to get all our [QCK] slots matched up for the Boss Battle, but we weren’t so lucky. Even worse, our crew member in charge of slot changing got blasted away by Kuma early on. We hoped for the best, but, our slots were just not doing what we wanted them to do. After 4 turns, we still couldn’t find the right moment to use our Specials, and Kuma ended up blasting Kaku away, leaving us at the end of our rope!

Not off to a good start...

Not off to a good start…

The one saving grace was Kuma’s HP didn’t drop below half, so he didn’t use “Self-Heal + Solidify!,” to replenish his HP or raise his defense. Our goal now was to take him out within our next turn! Somehow Eneru’s slots finally matched, so we launched Ganfor’s Special to turn up the heat. Kuma didn’t stand a chance!

We managed to pin him down on our 5th turn!

We managed to pin him down on our 5th turn!

At last, victory was ours!

Victory!

Victory!

We couldn’t recruit Kuma this time, but the new Paw-Paw title was ours!

New title!

New title!

The crew we put together for this quest on Ultimate difficulty just couldn’t cut it this time. But there are some other characters you could tackle the quest with. Marco the Phoenix Whitebeard 1st Div. Commander will boost both QCK and PSY characters’ ATK by 2.75x and reduce damage taken if you assign him as your Captain. Team him up with Eneru, Lightning Incarnate 200,000,000 Volt Amaru as Friend Captain, and you just might have your dream team!

Twin-Blade Thatch can boost the rates of [QCK] slots appearing, Black Cage Hina has the ability to lock slots, and Jabra CP9’s Strongest can dramatically boost the effect of slots making for a good combination of Specials that work in harmony. Then get another Eneru as a crew member to give you the extra power you need to be victorious on Ultimate difficulty. Try different strategies and see what works best for you!


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