Fighting Cook! Red-Leg Zeff!

The Cook Pirates have arrived on Extra Island! Go head to head with the hooligans of the Cook Pirates and get a chance to spice up your crew!

This time, we’re bringing you a strategy for Fighting Cook! Zeff : Excitement.

We’ve got the same Condition as last time it seems…

No using two of the same characters!

No using two of the same character!

The no twins allowed rule is back this time, and we’ve got another adventure where we won’t be able to double up on our Captain Abilities. Plus, this time the boss is going to make things a little harder with some tricky attack patterns. As usual, we want to know what we’re walking into, so a little reconnaissance is in order!

Suddenly, Zeff.

Suddenly, Zeff.

Pretty much immediately, we find ourselves face to face with the pirate Red Leg Zeff in the first Battle. He’s certainly sure of himself, giving us a generous three turns before he attacks. That’s good news for charging our Specials, but he deals a fair bit of damage so if your crew doesn’t have a healthy amount of HP, then you’re better off making sure he doesn’t get the chance to hit you.

Hidden Boss: the Gangster Combi

Patty and Carne

Patty and Carne

Sometimes you’ll run into a younger, gangstery-er Patty and Carne in one of the battles. Patty is going to start off with a pre-emptive Gangster Cooking: Anti-Healing, reducing the amount of HP we recover from [RCV] slots to pretty much nothing for four turns. Not only that, Carne is going to use Gangster Cooking to poison us for the same four turns.

We can’t believe these two are actual cooks, but they aren’t actually all that tough, so you probably won’t have any trouble wrapping up the encounter, although Patty does a decent amount of damage so avoid taking hits from him if you can.

Now for battle 7. It’s finally time to face up against the dreaded Red-Leg Zeff himself! Unlike when we first met he seems eager to start fighting this time, hitting us pre-emptively with Red Leg Kick! We lose 2/3 of our remaining HP right at the beginning of the battle, and as an added bonus, the attack scrambles all of our slots.

Ouch!

Ouch!

With help from our Specials we somehow manage to stay in the game, weathering Zeff’s powerful ~6,000 damage attacks until we’ve got him down to about half of his HP. We’d almost begun to think we’d juuust about be able to push through this battle when tragedy strikes! Zeff suddenly shouts Annoying Little Bug!!, speeding up his attack intervals and boosting his ATK.

Zeff turns up the heat.

Zeff turns up the heat.

We managed to buy ourselves some time by using Mr. 3′s Special, but once we got him down to low HP, Zeff used Red-Leg Kick again and just like that, it was over…

Living up to his name.

Living up to his name.

Victory, in as few moves as possible: Our Crew

After that stellar first run, we tried several more times to defeat Zeff, and were able to figure out that Zeff only ever changes your slots to [DEX] or [RCV]. With this and other information from our numerous failures, we were able to put together a plan, and a crew!

A crew for a quick win! width=

For our Captain, we’re choosing Tony Tony Chopper Rampage, and for our Friend Captain, we’re going to go with Blackbeard. It’s a combination with huge benefits in terms of and Captain Abilities, but pretty big downsides when you look at some of the final stats. We’re pretty much throwing HP and RCV out the window to focus on winning through overwhelming ATK alone.

The heart of our team this time are Fire Pearl and Red Striker Elite Skypiea Enforcer, and Petty Officer Coby. What we’re after is Fire Pearl’s Special, Fire Pearl Privilege , which will let us turn [RCV] slots to [STR], and [DEX] Slot Change [STR], which does just what it says on the tin. Between the two of these, we’ll be able to turn all of our slots to [STR] and then boost their effects with Coby’s Shave. Against the DEX type Zeff, that should be pretty effective at dealing a massive amount of damage. To make sure, we’re filling out the rest of the crew with powerful STR types like Enraged Arlong Shark on Tooth.

Charging Specials is the Key to Victory

We're going to need to do this in one hit...

We’re going to need to do this in one hit…

In order to defeat the Boss, Zeff, at a minimum you’ll need to have the Specials for Pears, Coby, and Skypiea Enforcer charged by the time you get to the Boss battle. Do what it takes to buy enough turns to get those three ready to go, but remember, Blackbeard‘s Captain Ability means that you’ll take double the damage so careful you don’t engineer your own defeat in the process.

Make sure to get full use of the turtles.

Make sure to get full use of the turtles.

Even if you have to take a few hits to get there, we don’t think you’ll have much trouble with the Treasure Turtle or Daimyo Turtle. Just make sure you’ve got those Specials Ready by Battle 7. This time we don’t need to worry about getting taken out by a pre-emptive attack, so you can let your HP drop pretty low without worrying.

This time we’ve got a plan…

Finally the moment of our climactic battle with Zeff has arrived!

Our moment has come!

Our moment has come!

We’re going to fire off our Specials before we can get hit by Red-Leg Kick. After we turn all of our slots to [STR], we’ll follow up by using Shave to boost our slot effects. With that our preparation is over and it’s all about the tap timing. Miss even once and you may find Victory slipping rapidly away. No pressure though!

Now's the time to use our Specials!

Now’s the time to use our Specials!

We managed to line up our PERFECTs just right, and have Zeff right where we want him!

Massive damage!

Massive damage!

We defeated Zeff!!

Victory at last!

Victory at last!!

Unfortunately, we didn’t manage to Recruit Zeff this time, but we got a new title, Red Leg!

Got a new Title!

Got a new Title!

There are a ton of different crews you could use to take on this adventure. If you happen to have Blamenco in your crew, his Special is almost a perfect replacement for Red Striker Elite Skypiea Enforcer, and swapping them out will boost your Combat strength quite a bit. If you don’t have Pearl, you might be able to use Yama or Armed Striker Unit Red Pirates instead. Try a bunch of different strategies and see what works for you!

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